So it’s basically a cross between the TV world and the Dark Hour, except when time’s up, rocks fall, everyone dies. No, the P-1 Climax is as such: the characters have to reach the Tartarus-like tower in the center of town and shut down the evil machinations going on there in one hour, or the world ends. The players are all contacted by the assumed dead General Teddie, who informs them point blank how this new tournament, the P-1 Climax works: they fight ten days of tournaments and the winner has to face Shinsuke Nakamura for a shot at the IWGP Heavyweight Champion… wait, sorry, I’m thinking of something else. After the team spends some time trying to figure out the events that took place earlier in the day, they promise to get together and figure it out the following day, only for the Midnight Channel to come back to life with a vengeance and ruin that plan outright. A significantly increased roster? New and improved gameplay mechanics, and new play modes? Free DLC the first week of launch for buyers? A new theme song that’s a million times better than that of the original? There’s little doubt that P4AU has what it takes in theory to be a huge improvement over its predecessor, and as it turns out, that actually ends up translating pretty well in practice as well.Īs with most Arc System Works fighting games at this point, and with its predecessor, P4AU has a rather extensive storyline, which picks up right after the events of the first game… literally. Persona 4 Arena Ultimax looked like it was a sure-fire can’t miss winning follow-up to the original. To put it frankly, I’m not a fan of ASW’s fighting games, but I loved Persona 4 Arena while it wasn’t perfect (and few fighting games that aren’t Melty Blood are) it was really good, both as a franchise piece and as a fighting game. The original was structured in a way that made it significantly more accessible than many of the other games, taking the lessons learned from Battle Fantasia and cross-pollinating them with aspects of BlazBlue and JoJo’s Bizarre Adventure to make a game that was easy to enjoy for players of all skill levels, but still appealing to diehards. Arc System Works, as a fighting game developer, has been doing some of their best work with the Persona 4 Arena series at this point.
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